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Multiversus game
Multiversus game








The whole Battle Pass thing seems daunting, with tasks that feel under-compensated relative to their challenge. The routine new fighting game training mode (snarkily labeled as The Lab) visit to see what each character could do was a great time, an energy I haven’t felt from a training mode in a while.Īll this isn’t to say there aren’t any snags.

multiversus game

Even more straightforward characters like Taz have hilarious little effects like a “salting” mechanic that will turn an opponent into the classic Looney Tunes rotisserie chicken hallucination. There’s so much care, love, and effort in the way these characters beat the shit out of each other it’s weirdly wholesome. I could go on and on for each member of the roster. Superman is a tank with massive over-animated punches, with his powers having designated uses and some super sick grapple moves tied to his flight ability. Tom & Jerry are like the Ice Climbers, but if they were actively trying to kill each other and participating in the fight by accident. I mean, Shaggy is mostly just the Ultra Instinct meme, but Velma is like an even weirder take on Phoenix Wright in Marvel vs Capcom 3. is such a cynical void of IP I really didn’t expect the depth of personality and creativity baked into these characters, their animations, and move sets. In terms of fidelity, scale, etc MultiVersus obviously isn’t on the same level as a Smash game (nor should that be expected, but I have a point to make here) but where the two games do intersect is right here. What ties everything together, though, is how much MultiVersus cares about its characters. You have to be more precise and careful with your moves, understand what they do and when, dodge more deliberately, and even mix up your moves because of a spam punish mechanic! It’s like a real fighting game snuck into a Nintendo compound and stole its blueprints to make something more powerful. The result here, and remember this is an alpha test, is a game that feels so much more intense than the average Smash match with your homies. There’s also Mega Man X style wall-jumping that works on any wall, including the one holding the stages up, which was so hard for me to comprehend with my Nintendo brain worms I kept forgetting to do it. Most special moves also have restrictions like cooldowns, ammo, or both, which forces you to be a lot more careful about using them. That’s in addition to other ways in which teammates can actually interact in a fight, instead of just coexisting. And if you play 2v2 (the default) and your partner matches perks, the effect is upgraded. Again, if you’re jumping into this with decades of Smash behind you, there are a lot of adjustments to make in just the foundational stuff.īut! There are a lot of interesting mechanics that aren’t in Smash at all on top, and they’re all kinda neat? You get perks as you level your characters up, little bonuses you can equip before a fight. Animations are less smooth and more jittery(?) which feels off before it feels appropriate. And yeah, I’m gonna keep comparing MultiVersus to Smash because, well, look at it. There’s a speed and weight to this game as well that gives it a very different vibe from Smash. It’s arbitrarily the opposite of Smash but just for that one move? Weirdly enough there’s actually a toggle option to put it the other way, which was a big help. For example, you have a forward-facing Smash Attack Equivalent that requires a neutral press, and the regular punch/kick combo is forward.

multiversus game

It’s similar enough to Smash to be familiar but different enough to really trip you up. MultiVersus Preview: Closed Alpha ImpressionsĪdmittedly, it took me a bit to get used to the controls and the way MultiVersus handles. It isn’t holy shit amazing in the way a big-budget Smash game is, but it’s doing a lot of things right. So of course, a day or so after spending some time in the MultiVersus closed alpha, I’m… still playing this thing? MultiVersus, which liberally uses IP in similar fashion to that awful Space Jam sequel, is next up to bat and its free-to-play nature was already a red flag.

multiversus game

We thought the Nickelodeon one was the first chance the subgenre had, but according to Jesse, it sure didn’t work out. derivatives featuring random IP has been done several times already and has never really worked out. I know I’m not alone in being somewhat… bemused when MultiVersus was first announced.










Multiversus game